I've now updated both sections of the post with a few more comments and a whole bunch of action pics. @Huntar: If you're going to make comments...
[[CONTINUED FROM MAIN POST]] [IMG] Pulling back further to the defender's base, we get a pretty good view of bridge central, aka 50% of the...
[IMG] [[Click the banner to download]] OVERVIEW "It quickly became common practice for UNSC forces to build makeshift bases in the factories of...
Wow, I've never seen this technique before. It seems really useful, and this guide is great! One thing though, and I hate to be a **** about it,...
In at least one of the interviewers, Staten confirmed that prior to starting a game of Firefight, you can pick which silver skulls to turn on. So,...
I usually play as elite too. I'm in love with the whole warrior society stuff, and of course the fact that they look like DINOSAURS. And since...
Maybe I'm the only one geeking out about this, but I'm pumped that the Firefly voice actors are taking such a prominent role. If you watch the...
I think most of the people who use 1 haven't figured out how to exploit the auto-aim. I used 7 for forever, but recently I got more comfortable on...
I think I'm most intrigued by the claim that the game is significantly more open-world than Halo 3. In the IGN interview Staten showed the SI...
I really like your use of verticality here. I think many mapmakers overlook the tactical possibilities a map gains when it has lots of different...
It looks great, especially the middle circular arena thing. The only thing I'm unsure about is having the spawn/capture points way the heck up in...
I agree with Lightsout, the design of this map seems very intuitive. Very Bungie-esque, really. I especially like your use of 45 degree angles. In...
OH NO! People are going to get up on those walls! They're going to be SO dangerous up there, with only a BR and no cover! /sarcasm C'mon guys,...
Bam. Great job, you fixed all of my complaints with v1. You could still put human aesthetics outside the arena of play, like a camping stool plus...
I actually really like the layout of this map, as well as the aesthetics. These structures look downright pretty, which is quite a feat in...
I definitely agree with the first reply: the problem isn't so much that there are too many aesthetic pieces but rather that the aesthetic pieces...
I like how you used the gravity settings; 50% grav for zombies makes them fall slower, right? The map actually sounds really fun, and despite it's...
Technically, you're being a French guru ;) As for the map, it looks excellently forged, and the teleporter art is absolutely great. I would like...
Here's an idea to reduce the strength of the sniper and make the ascent to the needler better looking. Try geomerging an open double box...
The kill ball is immovable. Urk posted about 20 pages back saying so, in the same place where he said that tiny and small blocks are movable.