Escaping would do much... all you could do is reach the far building in pic 2 and from there you could be owned by a br from the close building in...
Well i like the map itself, good idea adding onto the standoff base....and yes your side base is quite nifty =) Then thing i disagree about is the...
From the looks of the limited pictures....uh nice. Good look to the map, and the "grass" looks nicely done some people fail on that. I cant wait...
I have to!? coooool
For the base problem, in picture 2, make a bridge going from the obelisk point at the top, down to a platform near the dunes, merge the platform...
NICE Ruin, this came out really nice, did you ever make the hornet spawn and blow up with all the weapons, and i will certainly help just message...
I started this map about 2 months ago and posted s a basic outline about 3 weeks ago....i updated it but it didn't get bumped to the front decided...
Interesting...i know a guy who tried to make a chess map like this but failed, this looks well done but dont see the purpose of all the designs.
Yah i would really love to see what this looks like from above. Looks good so far and i like btb maps on sandbx
Certainly escapable, a crouch jump from the lower wall, to the larger column, then a nade jump from there should do it...aside from that epic...
I still think cosmic rick kept it quiet...i still dont see how he made utah mambo without ghost merging...its perfect
This could be a really nice 1v1 2v2 map....and i like how you did it on blackout....a change of scenery always good. Yes color coded would be...
Actually not a bad design...i underestimated you...but good enough design, fairly open so sword wont be extremely over powered...to make it even...
Yes the fliper does not work all the time its best to just leave it out of maps. then no one will get angry...i alos found the end annoying...
Thats a really good idea....put some effects and detail and you got yourself one hell of a picture.
LOLD AT THE WIG! the second hurts my eyes
again why do you need to know this? And im pretty sure it is longer than 2 and 1/3 more like 2 and 1/2 but i could be wrong....i never use them
K good strong humans are good... and good that zombies are fast. You should add a teleporter room that all zombies must go through to get into the...
Depending on the strength of the humans (which should follow the game accurately, so they should be quite strong) There should be 4 humans. That...
I like the car. And overall very accurate remake of rust....but seeing as it is COD it is almost impossible to recreate it in halo