[IMG] "Take the fight to the seas." YouTube - Halo: Reach Forge Map - Naval Battlefield v3.0 This is the third version of my semi-popular...
The layout looks interesting, and it looks like you have a good mix between open areas and narrow walkways, but it looks like there's not enough...
I had the idea while browsing the B.net forums. I found a thread saying they wanted warthog boats, which gave me the idea. I made version 1 (which...
That was one of the reasons I put in two warthogs, rather than one, because it seemed like the warthogs were flipping and getting destroyed pretty...
I played this last night at TGIF, and it was a ton of fun. Some problems were sabotaging teammates, and a shortage of mongooses for the...
I'm thinking of making a v3.0 of this (similar to the idea of Hank102938's, described above).
I'm actually working on getting it uploaded to youtube right now. I would have gotten it up earlier, but...I'm lazy. I agree that it suits 6v6...
I may do that. I might not have enough natural pieces to block off that part, because I used a lot to block off the caves in the mountain. I could...
I found a way to use the banshee. simply go straight to the right once you get in, then you can wreak havoc from above. Needs fixed.
[IMG] "The previous occupants of this island left it with stones that should have never been turned." Plymouth is an asymmetrical map, best for...
It's a remake because this is his second version. Also, it was just a question. Geez.
You weren't by any chance influenced by my map, Parabolic, were you? You've got quite a few of the curved bridges, which I had in that map, and I...
I can't get a feel for the map. Try removing the roof, and taking an overview (you don't have to save it). But from what I can see, it looks like...
Woah, someone replied to this after like 2 weeks. Thanks for the feedback. Sword is not set to fixed or phased. It was carefully placed in normal...
Well, the aesthetics are amazing, as usual. I really like how it looks with the juicy effect. It looks like the kind of map that would play best...
It looks like there may be too many narrow paths, though I really like how you made the middle parts. The aesthetics look excellent. It looks like...
One immediate problem I see is a problem that I had in one of my earlier maps (wasn't that good). It looks like there are too many narrow...
I don't really mean that it's sloppy, but more that some of the pieces could be places in better spots.
It looks really accurate, but a lot of the map looks pretty sloppy, or at least could use some re-forging. Other than that, though, it looks...
I agree. I think that jetpacks are cool, and they can really aid in making custom gametypes and casual maps, I don't think that they have any...