It is rare for me to find a competetive map that I actually enjoy. This one has a unique feel/play style to it that just revitalizes competetive...
The Gravitator Here is the post if you haven't seen it yet. BTW Hope your doing better.
Yes there is a two minute time limit... kind of forgot that for the post, but it is irrelevant. Oh and since this is evidently becoming a little...
Figured I would get this comment... But yeah my map was built and finished before his. This is an updated version because I didn't want to publish...
The Gravitator Avoid... Everything! Map Variant Game Variant Overview This map has been designed to support any party size...
Yeah, that gravitator map just got finished; kind of took my sweet time. But I may publish the final version today or tomorrow. Figured I give you...
Ummm in order here are your answers: Yes...; Sandbox; No, it is yet to be finished just the layout is decided upon; And you can have it when all...
Actually, the power weapons balance out really well. The rockets and shotgun are only on the map when it is an asymmetric gametype, and both have...
Well, what would work is an alternate setup using a territory gametype, where at each end of each jump there is a territory that is instantly...
Mine are designed for both, but your maps are of a skill where racing would only be possible for a select few (unless you made some map tweaks...
Well, jump tacs are nice, but not always practical for the everyday jumper. Excluding that fact this map does well for what it is. So if you're a...
Here is an update for those who care... Jump Course Map Pack II Preview Jump Course IV 1st - Wall Banks - Three wall banks (where you use the...
Hmmm, a comment about the map you say? Well, it will be so special I will have to use my very special #15 Pen... *ZIP* "My only real seggestion...
Or is this just fantasy?... yeah but that is "meh."
The map can be broken 100 ways, 100 times over... But namely, ADD MORE SPAWN POINTS! Eh hem... Yeah can just block the spawn and viola! You win.
Well, while Shea covered most of the points I would like to make in my rebutle (thanks by the way), I do have some points to add. First off, the...
Hmm, a map in the skybox that incorporates inclosed aspects??? Well, thats a first, almost everything I have seen has been a typical open layout....
So someone else has implemented the gravlift damaged column combo. Interesting, I was wondering when that would happen. But atleast it uses it in...
I would have loved to add more aesthetics, but sadly I had reached the total object limit. And I had already piece-pinched where at all possible...
Hmmm, well thanks, but the map is not that good (ok maybe it is... :P ). Trust me I have much better in the works... and on to that matter now....