[IMG] ___________________ Hello, Forge Hub community. My name is Jester, and today I am making my fourth contribution to the Forge Hub....
New pics r up because i am zhe pwnzord lol checkem out
[IMG] ____________________ Hello, Forge Hub Community. My name is Jester, and today I am making my third contribution to the Forge Hub. Perhaps...
Looks cool. My only gripe is that in close quarters, escape often proves impossible for the robbers. I actually have a map for this gametype I...
Ugh Eyeless, quadruple posting? lol ya i can take some more pics of the interior
For those who want more pics, check the original thread for more plus a description of gameplay
Ahgem....4 pics lolz
Grave Yard by Jester LS and Eyeless Sid Hello, Forge Hub Community. My name is Jester, and today I am posting a map co-forged with Eyeless Sid....
I love the ideas you have put into play on this map; the blockable entrances, the trapped humans and such. However the map appears a bit barren,...
Ya i think this map looks fine w/o interlocking and it seems like it would have interesting if hectic gameplay. One improvement i may suggest for...
Looks cool, but wouldn't the Active Camouflage be riddiculously over powered in a Swat match? BANG dead. WTF?
Awww, I was gonna name a map this!Well, from what I can see it looks well made...the highway looks very professional.
Not fully knowing the layout of Ghost Town, I am at a loss as to how this map would play. Perhaps picture descriptions could provide readers with...
Hmm i don't see any interlocking (not that thats a problem :P, but it may make the map less breakableishlooking). Seems almost like a city but I...
I like the idea of the train...I always like terminal remakes. It would be insane if there were more than one...or if one went through the base...
Sure eyeless, if you can get me the map (I think it's not in my saved games anymore) i'll post it with you as a co-forger. Along with gravediggers...
I would like to announce an edit I have made to the Dawn of the Dead gametype. With furthur testing of these maps I have determined that the main...
The map seems kinda open, I don't seen how it encourages competative gameplay. Cool idea about a harbor, but you may wanna fix the typos in the...
Interesting idea with the reactors...I've begun to notice more maps that utilize the kill zone outside of Foundry to make "Death Pits" such as in...
I like it, but it seems a bit barren. Is there a noticable lack of cover or does the gameplay work around that?