looks pretty good. lots of cover and clean interlocking as far as I can tell. it would help if u added a weapon list. other than that good first post
ah ok. In that case looks like a pretty good map I guess I'll take ur word for it on the shotty/sword thing.
looks like u have some interesting designs there but i dislike the seeming lack of thought to asthetics in the coil place ment(looks like u threw...
looks pretty well made, tho i dont personally like "closed in" type maps with lots of small rooms for swat
looks pretty good
to make them bigger go to ur image shack accnt, click on each pic and look in the lower right area of ur screen. there should be a text box there...
imo best use of fences ive seen. usually they look ugly and visually confusing to me but u used them nicely 9/10
looks pretty solid
it looks like an **** of manncannons(not necesarily a bad thing)
To make the pics bigger click on each one and look in the lower right corner below the pic. There should be a word box in that area that says...
nice i was wondering when u were gonna post ur blackout map. btw, isnt placing those doors like using hassle-free interlocking?
looks nice good interlock
how does the overshield being picked initiate the fusion coils dropping?
[IMG] IMO the indicated corner of blackout would be great for this. What were u thinking of weapon-wise? I think generally the floors should...
like mallet said, the best maps combine innovative and well executed aesthetics/architecture and great gameplay
looks nice. clean interlocking, fairly unique architecture 4/5
looks pretty good. floors made with many walls/bridges trend to look sloppy especially when u need to use different angles for ur design. but the...
uh what? what is this supposed to do?
4.5/5 very original with clean interlocking and unique architecture. The only neg is a slightly cluttered feel at first glance(if u could...
looks solid. I would say 4.5/5 avoiding perfection due to openess. VERY good architecture