Has anyone figured out how trait zones work with the Flood? I've been trying to make flood specific jumps using trait zones but it seems the...
I hate to be the first guy to post it and possibly derail the thread, but the DMR needs to be nerfed a slight bit. It just needs to be balanced...
Berb, I honestly haven't tested Aihab since a BIOC ages ago. I know you've been testing this map and updating it a lot. My words are aimed towards...
I totally agree with Paint's point. After testing Aihab a few times I have an extreme hate for AR starts in infection. People need the choice to...
The ultimate avatar makes its return. And me too. Not like anyone missed me :P
This looks pretty fackin deeeeeeecent, have you made any changes since we worked on it at my house? If grenades are a problem, playing TU Slayer...
Sounds like a neato series, but you guys should've considered posting a map preview instead to build up more hype. And I'm not really getting the...
This map got more awesome once I got a feel for the map as a human when we were testing version after version. It feels incomplete, but you've...
This looks pretty rad. The sewers are pretty spot on and I like that you have this divided into two acts. You make great linear maps every time,...
Another point to keep in mind is that the DMR is a hitscan weapon which means that there is no bullet travel time. Each shot hits instantly if it...
It doesn't really matter that the teleporters don't spawn in like the way I described it, the map is overall a great job. I know that sounded a...
What a cool idea for a map. I've used one way shields to create lava before, but switched to killballs when we added vehicles to our map since...
When you say the teleporters respawn every 20 seconds do you mean that they appear for a limited amount of time, then reappear after 20 seconds?...
And Jan, that's a classy map. I just wish it wouldn't lag in splitscreen so we could submit it to The Library.
Zone 6 By : FantasticNoob79 and I PAINTS I "Simulations here have created some of the UNSC's finest soldiers..." A new indoor symmetrical room...
I like that you used covenant crates as those really remind me of the good old days when I used to speedball. I loved cover pieces like these....
This map is a bit too open for Infection I could see it suffering from the same problems the Cage and its variations do, constantly getting killed...
Tl;DR on that big huge story, those only really make sense for campaigns. You have some neat details and aesthetics inside the houses, but in a...
I've been a member here for quite some time now but I've never properly introduced myself. I am FantasticNoob79. I am situated in Canada, where...
*Looks at updated screens* [IMG]