Sadly not, we had nowhere near the budget to recreate the section and it has little gameplay value in multiplayer games.
Unfortunately, he's right. Well, at least I can dent you, Longshot seems to shrug off my attacks like mosquito bites. :P
Oh, he said he was willing to post the thread this week and add the video when it's done.
Nice, I think the DMR problems you had at the start have all been alleviated. Just out of curiousity, why didn't you decide to wall off the back...
You know what. I might do a remix of this, with your permission of course. The maps was great fun to play on and the zipline was fantastic, but...
SO YEAH. Cargo Port is going to be released in a few days. Is everyone as stoked as I am? :)
Having downloaded and playtested this a little... You have a lot of potential to expand this map and make it better, more accurate, etc. Even...
Wait, why is the first half of the video pretty much you sniping me over and over? :O Lol, it's fine. The map was cool, not my sort of thing but...
Dood, you have to make the skull location the oddball spawn. :3
I'll wait until it's free. No forge + no chance of the maps being regularly available in matchmaking means that I'd be paying 800MS for Unearthed....
Maybe you should post some action shots or a gameplay video, you can ask Stevo to do the capturing if you want. Tell him I told you.
Can't you just call the map "Unravel"? Sounds cooler, more original, means the same thing but makes more sense. Also, it looks good. Hit me up if...
Lol, well I still have a few other tricks up my sleeve... :P Although I might not get to remaking this too soon, I have history /and/ physics...
No problem. This is one of the least generic cave maps I've seen, with a strong focused layout and some symmetrical elements, as well as a precise...
Guys, it's a cave map. Just because he didn't spend a lot of money doesn't mean it's ****. I DL'ed this and had a look, it seems pretty balanced,...
What, no action shots? :P Just posting to say that this was great fun when I tested it, supporting the weapons incredibly well and promoting...
Had a look at this with you in forge yesterday, and I love how clean everything looks. It seems professional enough to be a Bungie map, with kind...
Announcing that I will be re-releasing this! With various fixes such as more balanced weapons, refined aesthetics and a whole new blue base! It'll...
This is very impressive, but did you ever consider using coliseum walls at some points? They hardly contribute to framerate lag at all, and they...
You know, it'd be sweet if there was a switch you could activate in a blockable area that sucked all of the air out a certain area. Just puttin'...