They should have the voiceover guy (what are we supposed to call him, again?) do an announcement for that: "SWATHunter". In fact, though I...
That actually sounds pretty neat. It's too bad we don't have like, a transition FX, so that when it shifts to "night" it won't be so jarring....
Well, I'd be happy to help you test it. Just add me (you can obviously see my gamertag so I don't need to explain that to ya any futher).
That seems like a very biased gametype, unless you make the Alpha near-invincible. In fact, I can't see that working very well at all (and I've...
No problem. Just remember to save it as a template, or you'll be deleting the objects every time ;)
I think MickRaider has a tutorial for this on his site, but here's what you do: 1.Open the .skp file with all the components 2.Zoom out by...
11-13 hours? Ooh, that really sucks. Hopefully, you won't have to go through too many sleepless nights to get this done! :p
Depending on how complex it is to make an Invasion map, you could do it like so: Tier 1: Elites get onto the ship. They have to capture the...
...what?
Yeah, but is that even possible? Remember, we don't have "moving" pieces, unless you use multiple man cannons with objects set to "Normal" physics...
Where were you going to put this map, again? By the waterfall/Lagoon? Because if it's just floating in the air, I don't think you should make it...
But are the 3x3, short blocks transparent? Or are those not correct, either?
This map makes my SketchUps look like a pile of s***! XD Great job man, I understand if some of the interior shots are distorted, the FOV tool...
So when you look up, all you see are gigantic walls in the sky? I guess you could add some lights on the walls, to make it look like a space...
Sounds good. I'd be willing to playtest for you, when you need help. But I'll have to see if I'm available first, of course ;)
How would you make Bespin? I get the exterior but the interior? Are there enough reference shots or would you kind of just make up the interior as...
That would probably take too long. But, if anybody wants to get every Q&A done with Ferrex, info based on the vidoc, and anything else we suspect...
Then create a custom gametype not allowing AA, and don't place any AA on the maps.
Actually, I am *almost* glad we don't have rocks in SketchUp. While it would be SO much easier in terms of planning maps, I don't want to think...
It's too bad we can't put down already-destroyed vehicles. That would work pretty well for a "flaming wreckage/crashed" setting.