Reach: Powerhouse Halo: Reach is when I started to really appreciate good design and Powerhouse demonstrated that exactly. It may not be obvious...
Serum by Nooch Le Muskets by Berb and Mingo
---------- Okay, I am going to make the changes you have suggested. I have already moved sniper. Removed the lift area and put a ramp there...
(Note: the following is on the assumption that you will go with the recommended weapon layout I suggested.) In addition to the weapon layout...
Agreed. As for a better sniper spawn, I would suggest swapping camo and sniper. At least you wouldn't be grabbing camo right after custom....
It's really not a problem. Really, it's the sniper side that comes short. You can leave the camo side untouched except for the camo itself.
Okay, so I checked out the map and, first thing I noticed, is you need to move that camo. This map is suffering for the same reason your recent...
I'm still forging. just not any serious maps. BTW, when are you going to send FR?
Nah, Halo 4 is coming out soon. Seems pointless to continue making maps on Reach.
So I heard you were back.
Yeah, I've seen this game. It also has plenty of Quake remakes, obviously.
yeah, I figured it out already. Thanks.
now it says I need "mod_TubeStuff"
won't let me join. It says "Must have forge build #136+"
Aperture [IMG]
Half-life and Ocarina of time speedruns
genuinely*
can't wait.
Hi...
Thanks for the feedback. The fact that you can get away easily is the type of gameplay I was aiming for. I figured radar would elongate chases...