Reread the quote See why what you are suggesting would be pointless?
The categories for Recon? If one of them isn't most double kills then I have no idea.
Yes I know you start with a scout but in the first game I played what I saw was a big base and a warthog. I just made a silly assumption that the...
I think sometimes its a good idea to build a 3D model first, then you're not limited to the shapes and sizes and you get an idea of what you want...
The glowy balls are the Kill Balls. They probably will be insta-kill, otherwise it would just be a mega power drainer.
The walls look like they're the same width as the fence walls, rather than the regular walls. I also saw something on the base in the first...
I keep meaning to make a factory style map with items travelling through the map (going from one section the factory to another section). One idea...
Am I the only one getting frustrated by the fact that you can't look up? I felt like I was stuck in a room with a low ceiling! I was never any...
If they can they will. If not for the players, it'll be to protect their own backs. So how do the zobmies work? They find IP address of people...
When I first read Kill Ball I imagined and area which, when you walk in to it, activates a ball which comes down and squishes you. Sort of like...
And those screenshots also resolve that silly shadow arguement! The entire map is under flood lights! Do you think the Kill Ball will just be a...
I'm reading the interviews now, I just paused for a moment to post: YES! KILL BALL! I shall return in a bit...
Get in to the habit of doing Start > Start New Round > Start > Save quickly. Usually saving takes as long as it does to start a new round and you...
I really don't understand what you're saying. There are 2 possible positions that the player is in. First, jumping after shooting a rocket....
Have you seen it? There is a ghost which spawns in asymmetrical gametypes of the default Foundry!
I doubt it. Theres a part of me which wants to say yes but I think Bungie may just stick with the immovable objects and filters we've seen before....