Well I posted that as a suggestion. As of right now the multiple routes to the power position help the cause, but teleporters may improve it...
You use the knowledge that you have with design to forge a map as you go, but if it is not pre-planned, it is trial and error...which is random....
Yeah, I could imagine what I said being confusing. Send me an FR and I will show you in game. GT: The Xzample
The one way shield door does not look like water, so it hurts the feel of the map. If you did not design the map beforehand, then it is...
I when you noticed in your gameplay vid that GL 2 and Snipe 2 are the most desirable locations. While there was nice flow and almost constant...
Yes aesthetics are important, but not when they do nothing for the theme of the map. The best aesthetics are one that give your map a real look. A...
Though I agree with just about everything you said, you probably shouldn't trash all of Forgehub. There are some very creative forgers here. And...
I can't give too much feedback because this is a very unique layout and I would have to have a walkthrough of it to understand the layout, flow,...
If I said something "bad" about your map, it was to try to help you improve it. Never will I say that a map is bad. I've seen your maps, and for...
@Hulter: Yeah, I must've had the oldest version. The sniper area looks like it will flow much better, but the circles i was referring to are the...
Great job Levi. You have yet to disappoint. I found that the sniper platform was a bit disconnected, and with some reconstructing, could...
It's up to you to determine which forger has credible feedback. Get a hardcore forger, and ask them their honest opinion. There are a lot of...
This is a great map Ace. It has two simple elements that makes it stand out: simplicity and originality. The aesthetics are great, not...
For future reference, if you forge a remake or an inspired map, acknowledge the map's flaws, so you don't duplicate them. I would also recommend...
Nothing that I said was opinion. I'll just let you learn everything the hard way. And FYI, people in game will not give you accurate feedback...
This map has two floors, but each floor is flat. If you put more height variation on your map, it will be more enjoyable to play. There should be...
When there is a narrow pathway (top mid), there shouldn't be anything in the center of it that people have to maneuver around, that is an awkward...
Why do you try to defend your map so much? Let his feedback sink into your head before instantly refusing his suggestions. When a map has minimal...
??? You did post this map so you could get feedback, right? "What's done is done" What does that mean? Are you saying that you will not even try...
I wouldn't bash someone's map if they had a legitimate complaint of my map. I'd be happy to hear anyone's feedback, as long as it is logical. The...