Maybe people are saying that for a reason. because it was true. Before we got the the new prefix option, nobody would go to the MLG section.
It won't give me the Prefix option.
When it comes to map design, there's wrong and right. I don't tip toe around others' feelings. I don't care how I come off to people. I'm here...
Core:http://www.forgehub.com/forum/reach-competitive-maps/132732-core.html Best map posted on FH in weeks.
Who designed this Polish? You or Solo? Looks solid. Did you ever consider a jump pad in the center? As of now, the only way to access the top is...
To the both of you: The only reason people get frustrated with me is because they want everyone to tell them that their map looks great. I will...
There is some sketchy connection and long, thick LoS, but nothing that can't be fixed. More people should use H1 maps as inspiration. Can't give...
I don't think Forgehub knows, but anyone who plays MLG likes to "warm up" their DMR before entering matchmaking. That is the sole purpose of this...
I do have current projects in the works, but I will make an attempt at one.
The plan was to create a warmup map like octagon, but with cover to maneuver around and to enable good spawns. Creating a map with Tunnels was an...
Very cool idea. It may help people see geometry first from now on. Whenever I look at a map, I always picture the layout made of coliseum walls so...
You don't understand, the only reason he is trying to bash the map is because I was the only one who didn't praise his map. Very childish on his part.
Listen, we both know you are attempting to bash the map because you couldn't handle the truthful criticism I gave on your gimmick of a map. It...
I don't know what you mean by Terrace being undersized. Relative to what? You need to simplify a map to understand how it flows. Voodoo is...
Yes, but Strange Cave looks like random geometry separated into three parts with little to no attention on how they interact with each other.
I will copy what I posted on MLG in case you did not read it: I have went over the map with Rorak. The most significant problem is the...
The main problem I noticed with Hivemind (not bashing), is that you have very limited movement for a BTB map. Once you are on a set path, you have...
There are a lot of variables in the argument, the strongest one being your ability to design a map. But the proof is in the pudding, all the maps...
You never told me if Boiling Point was pre planned.
Let this be the last time I have to say this: Arcade is a WARM UP map. Warm up maps are supposed to be extremely simplistic. The two maps you...