it's an $800 modeling program. i think the student edition is $300. http://www.rhino3d.com/ edit: $995 commercial, $195 students and yeah, it is...
true. I'll think of something eventually. this is as far as I got tonight. [IMG] pretty good progress, I'd say. now, I need to study for my...
lol. not a bad idea, actually.
I'd prefer something that doesn't take me more than one try to pronounce. cool reference, though
you make an excellent point. thanks. and it's Rhino, to be precise. I'm not a big fan of Sketchup. A bit too basic.
thats a good point. alright, i'll definitely put railings on the lowest level, and consider it in other areas as well. I honestly don't see any...
yes, that's what we call "wireframe display." because there seems to be some confusion, here's what all of my objects look like for reference. [IMG]
I swear. I modeled every object myself as a single poly. when i finished, i hit ctrl+a, and it says at the top, "176 polysurfaces added to...
it's in the freaking skybox. people shouldn't be mad, they be aware of their surroundings, but I'll consider railings in some areas. I've used 24...
it's 176 objects so far, so I have plenty left to add railings, I'm just not sure if I want to.
I have an idea for a new map, and instead of going into forge and just starting, I decided to actually plan the map out. So I went into Rhino and...
what i meant was why is it there in the first place? tripmines are mainly anti-vehicle. they're almost useless otherwise.
try something a little simpler. take out the rockets, brute shot, and trip mine. just put an overshield down there on 120 seconds. that's plenty...
I'm sorry if there's any confusion about the last picture. That is not what the map looks like. It's just there to show the layout of the...
lol at the tripmine in the weapon holder. i actually really like the simplicity. i can easily see this as being a centerpiece with a base on...
guys, play the map before commenting. the pics aren't photoshopped, he used fx orbs. while you may see it as a reimagining into halo 3, that's...
this looks like it would be a ton of fun for any gametype. i can see the similarities to the assassins creed map in the red mongooses spawn pic....
well, I decided you were right about the walkways, so with the V3 update I added some support columns and smoothed em out. I hope that's...
I am so glad this got featured. It's one of the only maps that made me go, "holy ****!"
that pic where you see spawn points is only a section of the spawn areas. and it's misleading because much of the architecture associated with...