Cella by a Polish Noob And Mercury, appearantly and sadly.
Indeed. Utterly dreadful. Teleport - moves you eight meters in the direction you're moving. Using it while crouching makes you go donwards. You...
I still think you should make lift room yellow instead of green. You know: lift room ≈ gold. I don't think this plays particularly much like...
I kind of feel like the upper floors should be more accessible. It feels like you're pretty much stuck down there, when you are there. I don't...
Yeah dude, and I'd really love to see that one you posted about in the WAYWO. Ether, right? It looks really nice. This isn't even nearly done yet,...
People can't bother paying attenion to every single generic, mediocre map constantly, now can they? Besides, why does it matter?
Nat geo map on ridgeline using the blue base and surroundings. My goal is to make it it look like some sort of overgrown old structure. The second...
Ah, I see. More exiting.
Hg 80. BTW, is there a specific reason you don't show how many votes the different options have?
Yeah And Kudas, never saw your post. Thanks, mate. Spot on.
Don't make a huge fuzz out of it, chaps.
It's more like people stopped making sauce for their steaks and subbed the boiled, fresh potatoes with microwle fries because they find it easier...
How can you tell if a map is from poland? you can tell by how polished it is.
ɹoƃıʌ by APK Catha by ןןɐqʇɥƃıǝ Mercury by that one noob called something silly like Jitters (ɔıuɐd).
I know he wasn't saying I should simplify it, it was just because the general discussion about simplicity was going on. And I didn't just say that...
Well, first of all, Dammy and chillout are very popular, and if you look at games like quake and Unreal tournament, all of the popular maps are at...
"I blame it on my AD(H)D, baby" - Awol
@bolded: Nah, I've just been discussing wheter it's really needed. I'm lazy and back in school, so I don't want to spend a lot of time on it,...
Huge geometrical differences, that is. Eg. huge, open atrium and a long, enclosed hallway. Would you feel the same way when locked in a small box...
Colour coding is only neccesary for maps that are either symmetrical or asymetrical but with rooms similar to their counterparts on the other...