Very cool idea. It may help people see geometry first from now on. Whenever I look at a map, I always picture the layout made of coliseum walls so...
You don't understand, the only reason he is trying to bash the map is because I was the only one who didn't praise his map. Very childish on his part.
Listen, we both know you are attempting to bash the map because you couldn't handle the truthful criticism I gave on your gimmick of a map. It...
I don't know what you mean by Terrace being undersized. Relative to what? You need to simplify a map to understand how it flows. Voodoo is...
Yes, but Strange Cave looks like random geometry separated into three parts with little to no attention on how they interact with each other.
I will copy what I posted on MLG in case you did not read it: I have went over the map with Rorak. The most significant problem is the...
The main problem I noticed with Hivemind (not bashing), is that you have very limited movement for a BTB map. Once you are on a set path, you have...
There are a lot of variables in the argument, the strongest one being your ability to design a map. But the proof is in the pudding, all the maps...
You never told me if Boiling Point was pre planned.
Let this be the last time I have to say this: Arcade is a WARM UP map. Warm up maps are supposed to be extremely simplistic. The two maps you...
You sure are trying your hardest to find flaws in this map... If you read the description "it is a WARM UP map". It is not meant for 2v2. Don't...
Arcade is a warm up map that is basically four circles connected in the center. It is made of tunnel larges, struts, and braces to give it a...
You draw the maps for a general floor plan, but if you drew it more in detail, it would help you drastically. I draw maps up so I can detect...
This really can't be answered because it all depends on how good you are at designing a map. But, I can confidently say that you designed Boiling...
That would be difficult because with each map you make, you become more experienced. If your design knowledge was consistent throughout the making...
Simply put, pre-designing your maps is a smarter way of doing it. I understand forgers like to go into forge and start laying objects down, but...
Everybody keep in mind that a map does not need to be simplistic to play well. In fact, the best maps are the one's that require playing it often...
Well if that was the smartest way to go about it, then professional level designers wouldn't spend months designing maps before they actually...
Make a decent map, and we'll make an arrangement. Edited by merge: I did not say they didn't have thought put into them, so do not claim that I...
I find this claim interesting because I asked if I made a map with a burning cross what would happen...and he said I'd be banned for 6 months....