You should have realized the limitations of the coliseum wall prior to contemplating a design. Your first design idea doesn't work out, and you...
Aesthetics are very important, but as you said, gameplay is king. I have seen many solid maps overlooked and many flashy maps with mediocre...
From the overview, looks oddly similar to a design I drew down today. Are you stalking me? The only problem I notice from the pics is the bases....
I know a lot of forgehubbers play competitively. Don't assume I have an ego because I'm from MLG. I'm sure the creator put a lot of time...
Forging looks great. Pallet changes from room to room are great for orientation. I am looking forward to original designs from you in the...
Actually it is brilliant. There is one variable to this contest: gameplay. Gameplay should always be number one, but very often people are...
texturing, coloring, and cropping options.
What would help this map a lot is a central atrium that each floor is connected to differently. When you go toward the center of the map, it's...
Consecrate Designed by Menotyou Forged by DHG Redemption
Damnation's "pit" was the focal point of the map, meaning that it can be seen from all angles. Having a long, straight LoS down a long, straight...
You should list the name of the person who designed the inverse symmetrical bridge map. Menotyou, if I'm not mistaken...
@RIP: Bout time some MLG kid witnessed the chaos, lol. @Redemption: No other object would give it that awesome feeling that the tunnels give it....
I didn't want to bump the thread, but your inbox is full. Might want to do something about that. Yes, you can use screens of this map for an...
Exactly. There are some long LoS in H:CE maps, but usually not this wide. The only time you see a long, wide LoS is when two sections do not...
The evade isn't permanently merged into the map. You can remove it...
The evade was used as an interesting variable to the map. When 4+ people are playing, evade makes it very hectic. Please don't comment unless...
Like Fritster said. As long as you can acknowledge your mistakes, then your future design will be an improvement. When I started, I realized...
Just stop... You are trying to start another 4 page argument, and it's not going to happen.
Like I said in the beginning of the argument on the thread: There are variables. Simplicity being the strongest factor. There is no wrong or...
Unconqueredhttp://www.forgehub.com/forum/reach-competitive-maps/132774-unconquered-ce-inspired.html...