Hey guys, I'm H3C x Nevz. I spend most of my time at GoO, but now I'm going to start being a bit more active over here and meet other people, and...
Thanks. You'd be surprised with the cover: because of the size used, and the walls that divide the map, you actually do have a good deal of cover.
Hey, thanks for the karma on my sig. ^_^ Concussion is a blast.
I knew I was forgetting something; recommended gametypes (And Custom Variant Fissure Flag) added. EDIT: ForgeDesigner, there is a Warthog and...
[IMG] Download FISSURE Fissure is my fourth map ever, first posted on FH. (I usually post them to my own website, go there to see more) It does...
Personally, this is the first map that I've seen to actually capture the "urban," "buildings," "city" feeling. This map is the real deal guys, I...
I see a cool centerpiece, but very little in terms of gameplay. Your tags say "tactical:" how so?
Heh, you'd really hate my first ever map... everything flickered, and I didn't know how to stop it... Anyways, I'm gonna go fix up one thing I...
Well, you can't just decide to leave it because you don't know how, just ask. Go to "edit" below your post, then click "Go Advanced."
Nice first map. First off, even is you're going for that "Warehouse Look," things like Crates and Wire Spools placed all over the place isn't the...
A good idea for taking screenshots (So we don't see all the spawns, it just looks messier) is going into a game of slayer, giving yourself Good...
Very unique map. I commend you on trying to be different; a quality that the MLG Forum needs. Items that are "freeplaced:" just standing alone...
Very well made. It is very unique, and I love the look of the bomb spawns inside camo or OS. This is the kind of map that I'd give up in making...
Doesn't Guardian use Camo? Eh, anyways, correct the title of the thread to just the name. It looks okay, but pretty sloppy. The main thing with...
Is there currently a place to submit maps? EDIT1: Flamethrowers are all good. They are approved for MM. If they exist in MM, they are okay. Just...
Very cool effect, how did you do that?
I won't be able to help you out, but I'm eager to see V2. Maybe look into a smooth lift design to the Sniper for the other side, and the spawns....
I've played it a good few times: perfect interlocking, bad layout. It's completely open, a spawnkill fest, and one team gets the sniper and can...
How much of Standoff is actually used, and is the rest blocked off?
Very cool map. Will be playing this in a Custom maybe tomorrow.