Oh wow, thanks :D
I actually did this a while back Here's the link: http://www.bungie.net/forums/posts.aspx?h3fileid=23646017 It's not exact due to size restrictions.
Thanks for the replys, I think the objects available in Avalanche look alot nicer than those available in foundry which is kind off the key to my...
They aren't actually a floor on this map, but I've been experimenting with that on other projects, It's hard to see what your doing with them...
This looks immense, Avalanche is gonna produce some truly great flotaing maps. Arrghh I still can't forgive bungie for using human boxes and...
Unfortunately theres not much scenery in Avanlanche to be placed, and the major boxes are all in a completely different human style, and there's...
Trial and error mostly, but also using bridges as a base for your floors is a good idea as they spawn perfectly flat, spawn one in the air then do...
I'll be sure to look it up. Those Yellow sheild doors are actually energy blockers, they're like sheild doors, but you can't walk through them....
Sorry It's hard with the level boundaries so close, I'll draw up a map tomorrow.
SOLAR Taking inspiration from Halo 2's Ascension and using nothing but forerunner scenery items to create a consistent aesthetic, this map is...
Looks very good, but the human elents look bad against the forunner, Arrgh why on earth did bungie decide to mix human boxes with forunner walls...
Don't bother, about a hundred people already cleared the maps as soon as they got them, the file forums on bungie were absolutely filled with them.
No, it's designed to improve the map for CTF and Assault.
I know what your saying but that isn't really it, I was just testing something out in forge, seeing how I could do extra sections and such, I'm...
DOWNLOAD MAP: http://www.bungie.net/Forums/posts.aspx?postID=19685763 "Additions to this UNSC Arctic station were unexpectedly cut short by the...
They aren't even close though, I've gone through time and time again, not only are they completely different when switching between forge and...
Arrrrgh, Mancannons are really starting to annoy me. I just cant get them right. I'm making a map at the moment with mancannons placed just tilted...
Thanks alot for the feedback, I apprieciate it, I hadn't done much playtesting, none at all for some gametypes, so this will be a big help.
The "towers" are only there to show team's sides. the sniper "bases" really just where each teams' sniper spawns but you'll get base to base...
I would say 4-12, but probably 4v4 is best.