I'm trying to figure out where I said the layout was simple? "Strongly defined" and "without being the least bit confusing" don't mean I think...
Parapit has a great simple, yet interesting layout that really seems to lend itself to great competitive play. There's a nice mix of corridor and...
This is a strong map. It just looks and plays strong. The layout is interesting, offering several strongly defined ways across without being the...
Amazing job of presenting Catacombs, Alzarahn. The video, music and pictures convey the feel of the map perfectly. You had to go and outdo my...
I ran through your map in forge and a few custom games last night. I stand by my initial impressions. The architecture is great throughout. It...
If you check out the center room of my Narrow Extent map, you'll see I did something similar with short tunnels to create the column room....
Funny thing is that I've had this recurring image in my head of a colonnade like that since shortly after Reach came out and have considered using...
Beautiful, beautiful map. That's the way to incorporate aesthetics into a map. You don't just add a bunch of pretty pieces after the maps done,...
The best, most surefire way to create an aesthetically pleasing map is to try to make the basic structure and layout itself, the actual walls,...
My map has no lights or effects and only a few objects with lights (I think I've knocked it down to 4 railings in the entire map). Those objects...
This is a well laid out, visually interesting map. While I haven't been able to play any games on it yet, I did run around in it by myself for...
I haven't noticed a single issue in solo screen play, especially with the revised map budget down under $5,000. Solo screen even plays fine with...
I already have a revised version, the one I intend using for the 2v2 contest, without the spirals and still run into the same problem. I have...
@ Deathangle and Paranoia, I forgot to mention that the scenario I was describing was in custom games, not forge. I usually don't worry too much...
I've been trying to optimize my recent map, Narrow Extent, for inclusion in the 2v2 FHThrowdown contest. I began noticing that at the beginning...
I might have around eighty maps on my hard drive, but I've always had around that many or even more and never run into this problem until recently.
Looks very promising. I can't wait to actually try it out.
It's happened to 3 of my maps in the last two weeks, yet had never happened before. Is there some kind of new thing going on here, some sort of...
The method I've used to ensure the correct placement of my static hill in KOTH is to create all of the hills in forge, then play the map in custom...
III PH03NIX III, I have a personal copy of my CAD program at home (got it from my company a few years back as a bonus in lieu of a monetary bonus...