Hey man, I am glad that other people on this site are actually using mathematics to improve their maps. I have a method for geomerging things in...
Very nice guide. I have used/tested a variation of this for some time now because I care about math in my maps too :-) I do notice that this...
Sorry I haven't been on man. I was hikin' during the weekend and only available on Friday. The map looks very nice though, and I am going to look...
Sorry Forgegod, but I believe that you are answering the wrong question. You just described how to geomerge the box into the ground to make a...
I don't know exactly what your intent was with that post, but whatever. When I say standards I mean things such as interlocking pathways and...
I personally believe that we should hold the same standards to Sandbox that we have held to Foundry. I come to the site every day to see what...
Generally, I find that the bottom of bridges in Foundry and the tops of large wooden bridges on Sandbox tend to be the best for lining up...
DeathstarsOG made a guide a while back. It is difficult, but it is very precise. I have personally just used other methods to get my ramps, but it...
One quick note: I recommend interlocking the bridge in the middle into the double boxes. This will make a smoother walkway and make your map look...
Dow, did you actually test this out on Sandbox? If so, was the box's blue dot going into the ground?
IF the default crypt plug is in the hole, then it is very likely that you are stuck and will not be able to continue. Default objects tend to not...
If you are using a budget-glitched canvas, then it is likely that the creator deleted EVERYTHING on Sandbox prior to making it budget-glitched. IF...
If you need help with old-school geomerging, follow this link. I have found that they easiest way to geomerge into the crypt walls is to place...
At first, I was dumbfounded by this glitch when I started forging. However, the fix is very easy. Just load up the map and start a new round....
Does anyone know if just forging locally can produce the same result?
Thanks man, i appreciate the tip on URL's. The template itself was a good concept to build off of, just poorly executed. Also, i think that...
I must say that I very much like your cage concept, as it adds a unique aesthetic touch to the map. I will try to test this when I get the chance,...
This is a nice start to a guide, but I feel that it lacks substance. Guides are most commonly used when interlocking objects, setting up...
Here's the thing: In theory simply lining up the short edge of a double wall with an edge that is one box high should do the trick. The 30-60-90...