I know I have fixed that problem in v2
The fishers have snipers (in the description it kinda mentions it but doesnt)
humans can kill them actually if you are lucky...
MY main concern is; What if you step of your ghost? You' fall through the shield-doors, totally safe from sniper bullets (you can't get out...
thats what the teleporter is for if after 20 seconds humans go through teleporter and get stuck in a box for zombie food
no the zombies cant drive
Discription: the fishers(zombies) try and fish(snipe) the fish(humans) off of the ghost. Since vehicles bounce up and down when they hit shield...
If there are any ideas for a V3 please tell me I will not promise to do one but I will think about it thank you for SOME of the replies anyway
First post yay :) pretty good map except for the fact that it doesn't have anything really "exciting" like a cool bridge with or an elevator...
Speed-e the anti-spawn kill thing I forgot to add onto the post (I did edit it in though now) has a sender node inside that leads to 3 teleporters...
The teleporters go to the teleporter right next to it and I will get some more angles of it
The teleporters are to add to a sense that the burial ground has gods in it
Can you please tell me what is sloppy... because I have made all of the floors very clean and in real game it looks very clean
Their enemys are back but this time the grave is different! Improvements: Much cleaner, not as many power weapons better "anti spawn kill"...
I have started my v2 and if anyone has ideas to put into it just say
Story: The Gods have perished but their enemies have not, you need to defend their burial ground to the death from the undead enemies. Overview...
I will get the pics back don't worry the pics might be different but the will overall show the same thing
aww I didnt know if i deleted the pictures on photobucket they would disappear....damn... Alright I will get the pictures back up later tonight
I dont get how the photos "don't Work for you"
actually I kinda would mind it but you could help me on my next one I am going to make its going to be more like the campaign and a hell of alot...