It does look really good, but I have a couple of questions; 1. In the "wormhole", that looks far too long for someone to traverse, especially...
It's been said before, but I'm going to say it again. This map looks like it has some really nice long LoS's coupled with just the right amount of...
Yeah, if there's only one straight tunnel for access, not only is it going to get really congested really quickly (as SilentJacket said), but...
Yeah, this map looks really great. With the jump pad, can you still jump on the area around the jump pad, but not on it? The shield door may cause...
I'm really liking the look of this map. It looks simple enough to be learned relatively quickly, but it has that level of complexity with the...
Looks great, I love the covvie feel, but is that a massive line of sight spanning the whole map along the back? If so, you may want to get some...
This is just absolutely massive. I love it. But I disagree with CosmicJosh; the dock should not be accessible in slayer. It would be too hard to...
Why is it so open? And are there death zones preventing people from walking down hemorrhage or Montana? It's just too open for me, and the top to...
There is an AT that is linked in the Forge tips and tricks guide that could help you out here, building a ladder. This could be used to get next...
Yeah, this map looks nice. I always love CQB maps, and this one is no exception. I think you've inspired me to start making smaller maps...anyway,...
This map looks really nice. I really like all the strategical jumps placed throughout the map, they'll be sure to add some nice moments in...
When you were talking about the infantry only access tunnels throughout a vehicle-based map, I immediately thought of Rat's Nest...I loved that...
As said before, the lighting looks really great, and it seems to be forged really cleanly. I've got one question though; in picture three, you...
Just from the screenshots, it looks really cleanly forged. I always like an asymmetrical map, especially if they're balanced (just cause it's so...
Yeah, I agree with everything that's already been said. This map looks absolutely fantastic, I especially like the lights. Despite not being a fan...
I dunno, it looks very cluttered. What's the framerate like on this map? I'm noticing a lot of z-fighting,so you may want to really test through...
Even though the changes were somewhat subtle, it's really changed the dynamics of the map. Great work, and I'll download this one as well.
That wasn't there when I posted my message. I'm not an idiot, I swear.
This looks really good. I only played Chill out a couple of times, but I can see the resemblance immediately. It's obvious you really did put a...
Just adding on to what styxman34 said about the coliseum walls, maybe you could use a couple of grids instead? Anyway, I really like the idea. The...