Don't worry too much about the weapon set - I trust you've playtested this map and if you see it works, then it works. I'm a bit confused by the...
Okay guys, if you'd like to use these, here you go. [img] [img] [img] [img] [img] [img] [img] [img] [img]
I'll see if I can get to it. Really, it's no big deal, I kind of enjoy having some photoshop problem to keep me busy.
Epic map guys, I've played it with Sdrakulich and it truly is a gem. Blaze, if you'd like my services again, I'm always looking for projects. :D
I'll keep you in mind, thanks. Unfortunately, I've been told that respawn on kills never properly worked, so I'll have to take out that part.
MLG uses 110% damage, and it is a very slight difference. It really just pushes some 5-shot scenarios to 4-shots. It still would remain hard to...
Are you sure you're talking about interlocking? Or geomerging?
Glad to hear you guys could get a game in. :D The mauler is certainly the power weapon of the map, but both teams have a chance at it throughout...
Thanks guys. Blanked - I don't see how camping could be a huge issue, sure there better not be any shotguns on any maps that this is played on,...
[img] This is an idea for a gametype I am designing, which may eventually develop into a full league, over at my website. It is entitled Bomb...
Well, in an extremely basic sense, then yes. But with several teleporters, armories, tactical gameplay, and much, much more. Yes, there is an...
Um, I don't really make sigs... I don't exactly know why you're asking me, but I'd check out the graphics forum and ask there.
Exactly - the fact that you have less items and less space to work with makes it even more difficult. Creativity is required. Most simple weapon...
A big part of Pre DLC maps is the planning that takes place before it. A simple weapon set change won't do anything without properly thinking...
He was stating those as the good examples. You are correct, both can be exceptional, but the same old competitive arena on Foundry can get...
I've been one of the main people I guess. Three separate games, five maps, three gametypes. They take a hell lot more creativity than most Foundry...
The time shouldn't matter. And if you don't mind, would you please stop giving references for yourself? Cool, testers guild. I'm in the Ghosts of...
You have no reason whatsoever to believe that was a ten minute project, and you have no reason to believe it is not fun. If it is not fun, then...
...Okay... You people take this entire thing like a business, don't you? It all comes down to downloads, features, and fame. Do you realize this...
Thanks Sam. The High Ground one was very tricky, and things you'd never pay attention to, like slight rises in terrain, become very important...