Well for your problem PwnsauceAddict, I have tried that too, and it doesnt seem to work, so the only way is to spawn it in after the 2nd phase....
I just really like the "effects" you have for the destroyed door which I havent seen yet, the only problem is the budget cost of this.. you should...
This is an awesome idea, I have done something like this with a friend in our invasion map we made last week or so, except we had explosives...
Did you check the minimum for the safe kill zones?
if you put the respawn time to "none" you will lose the object after starting a new round or leaving forge. you will lose that object...
Yeah, I did think of this when the idea of anything labeled as "INV_GATES" despawns anything .. even death and soft zones, respawn points, zones,...
oh, well the medium rocks are always a "solid" objects.. objects like fusion coils you can do though and crates. Do you know what I mean?
I have tried this, and respawn zones do not work on vehicles, at least on the Capture the Flag games and Assault games. Bungie did state...
put those objects there as "phased" or "fixed" and let go of them, then after you do that, just change the object back to "normal" without...
Just pointing out that those are the Safe barriers not the kill zones. If the map were to be enclosed in a soft kill zone, then people would have...
That sounds like the only way to do that, but if its a respawn zone, that means that people can spawn inside of that zone, on the respawn points....
I tried that same thing for my map and all of the kill/safe zones affect everyone, doesnt matter what team you put that to. I wish It would have...
Yeah, I think you have to have it team specific, otherwise I believe it'll show the waypoint for both of the teams. I am kind of having the same...
Yes, I agree with this, this has been around for awhile, I did this in forge over a year ago while messing around