Super cool aesthetics. The obvious simplicity seems like it would be a bonus for me playing with my kids split screen.
You make a good point. I may have to go back and switch out the non-rocket explosives for objectives. Regarding cover... I've not run into too...
Its actually the part just before you escape on the hog. You have a series of buttons to push that withdraw exhaust ports. Then you fire a rocket...
Its been over 10 years since I've even thought about perfect dark... but these pics completely have me remembering about the days of killing bots...
Why didn't I think of this? This is a fantastic idea. I just finished playing through ODST again the other night and was so sad that it didn't...
EDIT: I found that there was a random neutral respawn zone on the map screwing with my Capture the flag games (and probably other gametypes). That...
Best remake of this map that i've ever played on. yeah, the lack of ambience that the original had sucks, but reach isn't know for its ambience...
looks exceptionally clean and simply forged. I'm hoping you have left a decent budget left... I look forward to playing around on it and with it.
I hate nova, but I won't hold that against you- fx are all about opinion. from your pics it looks fantasticlly well forged. Clean and tight. I...
thanks. It was really tough to get it all together within budget and with the available pieces. I've recently went back and started looking at...
2v2 makes sense.
Kettle Pot Black He said that the map was great in reach, and therefore didn't need a change. That being said... @OP- From your screen shots...
So I ran through it. I disliked the spawns for the two teams. And think there were some additional areas you could have included that would have...
Its shameful that reach doesn't allow us to include a vehicle on a map, and then turn it on and off like we could in Halo 2 (dunno about 3).
Seems like it would be fun to play on with random weapons, or crazy vehicular combat, or modified grifball type games, but for serious slayer...
Agreed on the sprint, I asked because you were sprinting to hit the jump from the top lift platform to the bottom corner of the tower ramp (which...
While I miss the lights from your original build, the improved frame rate and the lack of Z flicker are great. Plays well with reach's engine...
Downloaded and played. I was never lost, and found a lot of the architecture extremely similar (your aesthetics are always great). You did a...
Your link is broken. The map looked interesting from the pics you have here, but those do little without a working download link.
Looks like my spam post was deleted. Having run through this a number of times I have to say that I didn't like it. I can't really put a pin...