i haven't played the map but my x-box is currently in the shop and i didn't have the chance to. even so i had a few tips looking at the pictures...
a lot of people dont seem to realize you dont need a hyper complex map for it to be good. take my map Ancient Construct for example. i used...
how do you do that? i cant figure it out
^ agreed ^
hey guys. i just finished the G2 version of my map and posted it when i noticed a bug in team games. is there anyway to update my map in my...
thanks. it was part of a standalone asthetic map b4 i realized some of the structures around it would be fun to fight on
hey forgehub. i checked the forum rules and posting a g2 version of a map doesnt seem to be against em' so here it is. Ancient construct is a...
K thx.... Wait... Where is exclusive settings?
Would gametype specific work with deletions instead of just tags?
Every body remembers the exclusion glitch from halo 3 (the one where if you spawned an object in all gametypes and then deleted it in the one...
tru dat tru dat
i have to fight for every inch in legendary. my ammo gets burned through quickly and i usually move at a snails pace. it sucks
solution: walk while walking. press sprint once you will now sprint. also: sprint has a bug that even though your walking with the scoreboard up...
i'm game. my only map is in my sig
bungie did good. on slayer pro zelot everybody would go warden and head spaceside. you could also camp on the team towers and supercombine...
hold up that thread title will get this locked. fix it
i could do this. any maps i seem to make have more emphasis on asthetics than gameplay. what kinda stuff we talking about here?
fixing the issue with invasion spawning ^^ the above post is wrong. spawn sequencing in invasion works like this. the spawn sequence value...
the kill ball is actually there to mess up both snipers and jetpackers. just makes it harder so they have to have some real skill Added after 1:...
wtf? uhh. your missing quite a bit of stuff. fix it before you get locked