I got something fairly close to that, 4* overshields 300% resist. 12 melees remove shields, but it only takes one melee to kill a human, I'm going...
sounds about right for the health, also the humans having only one overshield provides an easy indicator to the infected who is injured and who...
one thing for sure, zombies should move faster and jump higher, no exception, if we let the zombies have less mobility then the humans will try to...
have you tried straight up shield decay on the tank using the power up or are you using the oveshield so the tank can only lose the first half his...
quick question, why on earth do you need a overshield for the tank if your already using a custom power up? if only the tank gets the power up why...
ok so have we settled on sentinel beam then for smoker? Also are we going active camo or overshield for hunter, for that extra second to attack,...
actually there is good reason i say the spartan lazer is not hit and run, first off it is hard to aim instantly, second you have to charge it up,...
a few opinions on weapons and health. common infected- sword, as anything else encourages hit and run, regular health, no recharge on shields,...
If we are going random spawn for zombies just use chedderboy's method, zombies spawn in a room in crypt, pick up gear in the first 3 sec of their...
for suiciders dying for more health just attach a large penalty for it, problem solved, also whats the problem with humans picking up the grav...
fire bombs for boomers.....nice it helps create a close range "flare" and some horde damage too, might be helped by the radar jammer imitate the...
if being a special is a player choice, who would play the common infected? then either every class must have a respawn time, or we have to balance...
I got how to do the tank about every two min, first, use chedderboy's zombie spawn rooms, now, have tank gear in the common infected room spawn...
we need to build the common infected in the way the AI would use them, and the specials must be how the players use them. If we are using guns for...
to my knowledge, the whole point of limited ammo in L4D survival is to force the humans out of their hiding spots, even if just once every 5-10...
at this point we must ask ourselves a question a community, is the more accurate gameplay of CheeseJam's version (I haven't had much time to test...
ummm sir your regular special infected takes more more bullets than a common infected, and the over shield makes it so it only takes 2 shots to...
first of all the reason for the forced color change and the tracker, is to helper differentiate between hunters, smokers, and tanks at a distance....
in my experience humans with any amount of shield regen can outlast unlimited zombies if they are good, so to balance for the zombies the health...
i don't know about you guys but, why DON'T special infected get a health boost? In L4D they are tougher, and if they use a health system we can...