I'm not sure if there's a functional or tutorial maps category, but I'm pretty sure this isn't for aesthetic maps. Good tutorial however.
At first glance I didn't understand the whole scheme. The building parts are pretty awesome. I love the defensive building and shooting range. 7/10
That's really well-forged with the basic forging pallet Bungie gave us! Expect a video on this map soon! It's a usable map as well, so custom...
Better than I expected! There are a bunch of great ideas and it's fairly well forged. The only downside is the inside of the main building. It's...
Congratulations kdavis73, a good citadel with your own touches.
This is a great puzzle map, however, I find hiding spots and shortcuts fairly easy in this. "Skull Cave" also has glitches similar to these....
In my opinion, it's not engineered in a usable way. There are a few angled floors which seem unplanned. Gameplay is exciting, especially when...
At first sight, I thought this was a modded map, like some map on Sandtrap. At closer inspection, I noticed it was truly forged. I love...
Spectacular remake! I love the 80% Symmetric vibe. The attacker's base is incredibly playable and the teleporter is intensifying. If I would...
Good idea! You could also expand gametypes, as I see simple 5v5 Team Slayer works great. I love the map -- Purely.
I don't believe this, because you didn't use any merging above. Also, the crypt entrance doesn't seem any more welcoming than an empty map. I bet...
The map has a lot to offer, although you don't show it in your map preview. It would be easier on the reader's part with an overview and multiple...
Halfpipe isn't quite a halfpipe. It's a quarterpipe.
Creative, although another gametype with the infection scheme would smoothen the edges of this map. The infected could use gravity lifts and...
Where are the towers? I consider renaming the map, and writing V1 is always unappealing. Something like 'Urbanocity' or 'City Brawl' Towers v1...
The Central Walkway is one of the most amazing features of a map. Keep in touch, and I'll DL.
The angled tube corner near the blue column is a very easy camping/hiding spot. I've seen intense, insane, irritating sniper + rocket camping...
Hm... I like the attempt, but could you by any chance make a V 1.5? This would have the same design as the #1 of the map, but blocking off the...
Nice map. The only concern I have is the spawning. Some spawns, particularly near the stone bridges, throw you off as you spawn.
Amazing, and creative using different gametypes.