Once I am able to recreate it, it will be added Edited by merge: Added Jump Pad and Arc Elevator
I'm still trying to figure out the jump pad. Will test out the "Fan" and the "ski lift" confuses me is it like a ladder on a ceiling?
Added Floating Covenant Vehicles and Wraith Cannon
I tested this and here's what I got Wraith - Not worth it Ghost - Can move forward and strafe; no turn Revenant - Best overall movement
Added Investigations, Spoilers, and my request
Ok, I have added object coloring, inertia stopper, and trampoline (which if you read also tells you about elevators.)
Thanks, I'll be sure to add those. Also a question, how do you place spoilers? Thanks sure you tell me.
I know that something like this has been posted but I have yet to find it. If you are the one who discovered the trick (many people may have so...
I guess you could make the flag spawn point a consumable object, which after destroyed does not respawn and instead another object would spawn...
How many building blocks do you have left?
Armor Abilities as objectives are simple... If you take it you are the hill If you die your corpse is the hill If your corpse...
if you hold a vehicle, for example a scorpion, and move it toward a land mine, in this case, the turret and main gun will fall off. Using this...
The map I am working on may be too small, please tell if you think so or not. It is a Coliseum Wall lying flat connected to another Coliseum Wall...
I recently finished red base in my new map but something of it looks really familiar, strangely familiar. I ask my brother what it feels like to...
Judging by the title, Husky made a gametype and a map in which a sword is the hill and people must try to control it.
I missed this one, A Water block
Should it become useless means a weapon runs out of ammo, a person with an armor ability dies, an explosive blows up, and etc. Edited by merge:...
Set a spawn sequence. I believe that a hill with 0 will spawn in a normal KOTH
As you hopefully know, any object can become an objective. The special objects such as explosives, weapons and etc. must cause something somewhat...
Its called Z-fighting not much you can do about it either move one object slightly upward or use a different object