Oh, and I played the map in MM today, and I was the ONLY one who knew where the focus rifle was! So... you should open that area up more... like I...
We've never seen it before, so it would be sexy. Although I'd kind of like to see a human pallet first, but meh.
I have to say, if one of the maps is indeed a FF map, then I'm highly disappointed. I never play FF, ever. So I would basically be paying for 2...
It's a shame, but once a map is in the playlist, there isn't much they can do to remove it ahead of time. On the plus side, we DO know that this...
Thank you for sticking this Silence, this map is beautiful and definitely should be given more recognition than it's currently getting. Pictures...
I think it's also important to note that before placing any respawn areas, you should test your map without them. Some maps don't need respawn...
If you look in his file share, he has an original weapon set version of the map. The one you downloaded was probably the mlg version.
I think testing went well on my map today. I did change the opening camera shots, and adjusted spawn times on power weapons, as well as some small...
I'm quite impressed by this map sik. It's quite simplistic by nature but seems to have a subtle complexity as well. As many have stated the map...
The only thing that may help map flow, is if you managed to place a man cannon at any lower part of the map that could quick launch a player to a...
The grenade launcher is definitely a favorite of mine, followed by the focus rifle and concussion rifle, although I haven't managed to find a use...
I finally have gotten around to getting a rendered video of the map. I've just began testing, so expect to see this hitting the forums in about...
Crap I think they reset after you turn off the Xbox, ah well, plenty of more opportunities to get film
Good to hear! Do you happen to have the video in your recent files still? I'd love to take a look at it
And yes, you can stack different spawn areas to get varying influences, however overlapping the same type will result in no change: Strong+Weak=...
It's an interesting guide, except you cannot stack two weak zones together. When they're overlapping their values are not added together. However,...
I was going to say the EXACT same thing! I'm curious how the scoring works though, I'll have to give'r a download to find out!
Technically speaking, you can take map geometry that favors one side of a map and use weapon placement to balance everything equally. So if you...
I would imagine this would be correct. Any person claiming to be a representative is going to be flooded with "please show them my map" and...
I'm quite happy to see this map finally featured. The geometry is beautiful and everything feels quite fluid and has that clean overall aesthetic....