Turn off your colors. Like, now. You have to actually be forging to gain credits, as they can tell the difference between idle,...
Oh boy, my mind is running wild with forge ideas, I have to write some of these down!
When will the endless circle of people saying something stupid like this stop? Oh wait, I answered my own question.
Already got some idea's floating through my head. Simple Soccer gametype: Put two goal shaped things at either end of a flat expanse of land. Put...
What am I looking at, exactly?
Now that; is ****ing cool. Perhaps the coolest thing in the past year from forge.
Damn. I should have looked harder. The "gap" just seemed so much farther than it was I guess.
Yep. Mount another grav lift about half-way up. That should do the trick.
It looks great man, and it looks like it flows nicely from one area to another. I like the guard railings for some multi-leveled walkways, and...
There seem to be some walls as floors that aren't interlocked. I know I sound like an interlockz *****, but those walls will break up gameplay...
I know for a fact it isn't that. Anybody with any sense of depth could tell you that you are wrong. What I point out is far behind the base, while...
You know what? **** it. We don't know anything in regards to it. I'm just stopping now lol.
What I pointed out is way behind the base, so I do believe you may be mistaken.
Nope, whenever the camera is cutting between Simmons and Grif right before this shot, Blue base is behind Grif. The way the camera is pointing in...
Looks like a neat little tank. I'll check it out! Very abstract looking, and I like that.
Everything in the map should have a purpose, and I'm not seeing it here. The structures are pretty, but I'm seeing no attention paid to lines of...
Putting a sniper at one of the highest points of the map in one of the quickest ways to make a map unbalanced and frustrating. I also see a couple...
I think the extent of our forge options end at that big wall that just happened to not be there in one of the shots. Frighteningly, here's...
Object importing is downright NOT an option. It would map map sizes much too large, and keeping the game in a running state would be...
I expect for Reach to implement a new gameplay system, (ala Battlefield) and I expect that Forge will at least be included, maybe even improved.