Despite it's very simple design, i really like this map. The map design would make spawning suitable and the build quality looks great. This map...
I had a look around the map with you earlier today and i thought that the base design was awesome. The base is both large and provides enough...
The Atlas post is now up. I decided to use teleporters instead of man cannons due to man cannons being unreliable in directing players....
The teleporter information is in the Youtube video which i'm uploading again because of the copyrighted music. I'll link it within the next hour....
-Updated 30th May 2009 - List Of Updated Features: The following alterations have been tested and there has be no affect on the core gameplay...
I didn't want the Sniper Rifle to be overpowered so that's the reason for the teleporters. There are brute shots right next to the Sniper Rifle...
You may have misunderstood the term: Asymmetrical. This is a map for one sided match types such as One Flag, etc. The defender's base was...
What are you on about?
Charged - Updated April 27th 2009 - List Of Changes: - All Battle Rifle and Covenant Carbine spawn times have changed from 60 seconds to 30...
Thanks, don't you mean 3 turrets counting the warthog turrets?
I actually built it to support all gametypes however i only recommend asymmetric gametypes such as: One Flag, One Bomb, Territories and One Sided...
Myjor - Updated 27th April 2009 - List Of Changes - Battle Rifle and Covenant Carbine spawn times have changed from 60 seconds to 30 seconds...
I like the whole aesthetical look of the map with the pillars and the layout seems as though it would play really weel. I also like the tiered...
I like the layout of this map, especially the look of the crypt. As for gameplay, it looks as though players can shoot each other straight from...
I haven't really test played larger matches although i persume that it would work with 12 players (6 vs 6) without any compromise on gameplay....
When i played on this map with you, i was supprised how well it plays considering that the level layout is pretty simple. I'm happy to see that...
I don't believe that you have had time to even play it yet and so you can't tell how well it plays. It disappoints me that some people in this...
Highway Æ - Updated 27th April 2009 - List Of Changes: - Battle Rifle and Carbine spawn times have changed from 60 seconds to 30 seconds and...
This is an awesome map! The central hill makes like no other map and every geo-merge is perfect! I think that this should get featured!
I really like the angled geo-merged objects and the angled section of the ceiling. Nice job! It seems like an really unusual map, in a good way!