In order to be able to assign the tags for a particular game type, you must open your map in forge with that game type selected. So, once the...
The vehicle bays were an excuse to create larger interior spaces around the red base since the blue base was outside and already had a good amount...
Temperance v1.1 Description:A 2 team map for 4-10 players. Supports Slayer, CTF, Headhunter, KOTH (though KOTH hasn't been tested...
Read this post: Halo:Reach Map Database Rules
Got it. That makes more sense.
A lot of forgers are asking this question... Check this post out for an explanation of the differences between the different zones. 1. Yes, Safe...
Not sure about all objects, and not sitting in front of Forge to experiment, but with Weapons this is easy! Each weapon object in forge has a...
There's actually a really good post on how respawn zones work in Halo 3 (which I assume are at least close if not identical in Halo Reach)...
Thanks for taking the time to look at the post. Em0srawk: Scottash is correct. The Falcon is pure decoration and will not be accessible during...
I've run into this issue a number of times... I'm constantly running around the map checking for clipping errors caused by this, and yes, it can...
I think the consensus is to go ahead and use soft kill and kill boundaries, but to be careful with there placement and make sure to test the map...
Absolutely! Soft kill boundaries are my friend. As a specific example: I have a open area that is enclosed by fairly high walls that limit...
Has anyone else struggled with keeping the sight lines of open areas pretty even for those who are using a jetpack? I'm working on a map that has...
Temperance V1.1 Map Preview : Temperance v1.1 Description:A not so small map for 4-10 (possibly more, possibly less) players that focuses on a...