Not asking for everybody to love this map guys, everybody has their own opinion. I'm glad you guys like the design that much to argue the point...
Haha why'd I know you were gonna post that? ;) I absolutely love this maps design Pulse. I wish KOTH worked in Reach. Great job.
Updated OP with explanation on how to make a more powerful jump pad.
Also, I forgot to mention, all the areas you can fall off the map to your death are colored red. Subtle, but noticeable. :)
Everybody is so defensive up in this thread... What you're complaining about is like complaining that the death pit on Orbital in H3 was...
Thanks for the feature. I'm very glad you guys like it. Truthfully, I didn't think many people would like the new play style this map promotes,...
The shield decay option isn't available in Reach. Massive fail on Bungie's part. I was messing around in forge today trying to create it and I've...
Thanks bro. Glad you enjoyed it. Hopefully I can get a feature. ;) The two spawn snipes you mentioned were kept purposefully. There's actually a...
Good idea, but (to my knowledge) the only way for that to work would be if you had the option to set different properties to each custom power up;...
Now, before I start, I want to go ahead and say that this isn't a tutorial; more of a request. If you're okay with that and want to help figure...
Thanks man. The map so far doesn't have any problems with brightness, even on the darkest settings in the brightness options, thanks to...
The reason there is an evade pickup on the map is because the gametype it was designed for is Slayer Pro, which only has sprint as a starting...
Actually, the map does use the purple FX filter. I added spot-lights throughout the map to brighten it up, so there's absolutely no problem with...
New 1v1 map: The Gauntlet. [IMG] [IMG] [IMG] [IMG] Thing about this map, is it is specifically designed to play 1v1 headhunter with a single...
Sequence (as are all my maps) is designed for the hardcore competitive players, so they will always have a learning curve to the map to allow a...
Thanks bro. I'd love to hear how you think the map plays after you play a few games. Any feedback is appreciated.
I'm interested in checking this out. You have my full permission to remake it without a problem, as I'm not planning on remaking it in Reach. Send...
What Ladnill said. I posted a tutorial on it here. I'm not sure of what he did in the video on YouTube to make it work, but I would stick to my...
Are you forging in split screen? Lights don't render in split screen to reduce lag. Objects should react to the lights. Are you sure the light...
Finally, somebody did it correctly. I love you. <3