what was said above. best way to test this out is 1. create a simple teleporter system walk in it as a human, and adjust the directions the...
its gone, but investigation into the inner workings of the halo 4 game variant programming have yielded interesting results. il keep reading into...
i mute my tv, and play music on my stereo system. it causes static block in my thoughts and disrupts my thinking. it just helps put me to sleep
Spartan Ball (MiniGame) :MASSIVE UPDATE: After tinkering and quite a few experiments, Ive finally come down to this new iteration of Spartan...
I have a deep feeling they will attempt to rectify the minigame community but only in the distant future. when they are rudely awakened by the...
there was a minigame of similar design in halo:reach called "flat line" designed by godlyperfection however he made it to where players could not...
Hello everyone Aeoss here Along with the Mech Assault Map and select gametype variants, i will be present shortly to provide a play test of my...
Aeoss i have a minigame i would like to test also
RB+A learned that one back in Halo 3, and served excessively well in Reach to prevent (Dragon Ball) Z fighting.
just my opinion, but i would have to look at a visual reference the entire time. otherwise i wouldnt feel comfortable with calling it a remake,...
yeah il be on, this sat and sunday. i think ive gotten my map situated to work perfectly, but ive gotten a few new ideas over the past couple days...
i had the same issue with erosion griffball court. if the majority of the object or even a certain amount passes through some of the exterior...
go into a Match made Dominion game, and save the map from your temporary history. from there access the map via forge and tinker with the settings...
i was thinking of the same thing, but i havent explored weather or not the dominion objects function without being used in dominion.
ran a few test here with OP. then we ran into the yaw glitch. but aside from that, the map has extreme potential. so far, we discovered there...
I ran through various testing and forging to finally replicate my mini game from Halo 3, and Halo:reach. its a soccer game, with a scoring...
the map was created in a total of 11 hours. functionality was our main focus, aesthetics was our last.
we did use a bit of interlocking, but the majority of the map didnt require any as it was mostly symmetrical in nature. really didnt need to force...
although we did implement some windows between the BR and sniper sections allowing for visual assistance or just plane humor. sword, and magnum...