I'd assume one item equals one item, regardless of what size. It sucks, but it makes the most sense. Unless they're going by polygon limits... But...
Same. The only sounds I can create would be with gav lifts shotting crates or something around inside a bx of sorts.
Wow, big map, and all those gametypes supported. I think I should be good. That said, that map looks fantastic. Really good job on that stuff,...
I guess I'm in between. Sometimes I like the detail, and sometimes I wish they were C-Wall-ish pieces as well. Pesonally, I'd prefer a nice...
Agreed, friendly fire, while potentially amusing in small games, could get irritating with bigger teams. Idk about grenade regen though, I'd...
I know it sounds like a ridiculous question, but about how much stuff do you have down, ballparked? Or, a screenshot or something of he general...
Gotcha. Welp, like I said, come Thursday I'm all up for helping out wherever you could use it.
That was another thought, adding a second loadout with rockets, frags, and armor locks. The initial loadout, in terms of Armor abilities, might...
This looks pretty cool, but unless the shot is different in the Red Base photo, it looks like Red has a lot more to work with than Blue. I do...
I think we've been given a decent amount of depth to work with, considering the depth of survivable water in previous Halo maps, but I'm all for...
Well, since I'm "blessed" with the inability to work on Vadmont's Ossuary, or any other map, until Thursday, I figured doing some concept work was...
Good point. Personally, I think Bungie could easily fix the polygon issue in a ForgeWorld 2--doing something in a Sandtrap-ish style would easily...
In Halo 3, I had a fun little Mt. Doom map, where the objective was to make it up and destroy the ring by placing it in the volcano, which just...
Did you get my PM? My answer was similar to Chan's--seastacks are big enough to form rough boundaries and walls, and other rocks are diverse...
Personally, I would be extremely surprised if they doidn't already have at least one new ForgeWorld concept in the works already.
If you'd read some of my other posts, I did say that some valid points were made, so no, I'm not just disagreeing for the sake of disagreement. I...
I'll PM you with my idea so's not to spam the thread. EDIT: I was referring to your whole sniper/trenches thing when I said that, sorry if I...
.....You can do that, currently. Really easily, in fact. It seems like the lag isn't an issue for the average player, and isn't even an issue...
Lol well it turns out that ForgeCity is already a big thing. I thought of it without seeing anything on it. XD
Yup. Which is why, while I recognize that there are some limitations, I'm more than happy to work within them.