Interesting. Well then, my previous point about just using a soft kill zone instead of a hard kill zone to give people a few grace seconds still...
I think it's a cool trick that could be used in some interesting ways, given leftover budget and stuff. Either way, nice find!
Looks like a fun game. I'll have my Xbox back tomorrow, so I'm good for any playtests then.
It looks like it has potential, but it looks incredibly open. I personally would suggest some e tra structures/cover throughout the map. Also, it...
What a fantastic clip. The best is when you see that ghost coming out of the background and just know he's completely screwed. Also, it's one of...
No problem! Glad to help! :)
I would prefer you go into it. XD Feel free to PM it to me if you wish to not spoil everything for everyone else. In the meantime, I shall do...
Place another man-cannon, now press B while hovering over it or holding it to open the Tools display, and hit "Delete All of These". It will...
Good point. One-way shield doors would work well there in that case. The limiting factors in that case would be along the lines of budget use and...
I see what you mean--the dead would have a more apropriate "drowning" viewpoint, should they enter the water. I was thinking more along the...
It seems that a hard kill zone set slightly above any gven surface will accomplish the same result as a huge human-only death teleporter. The...
In a word: strongly. Unless you have a map the for some reason you know for a fact cannot be escaped (i.e. a map that is hovering in the air, out...
I don't see why. Assuming that when making the underwater environment, you make certain areas shallow enough for someone to jump out ofthe...
Hrm, true, didn't think about the jumping. Nevertheless, if the grid/wall/whatever were submerged deep enough, they wouldn't be able to jump "out"...
Regardless of who found what first, it's still a fascinating concept, and a good find for anybody. I personally would use a soft-kill zone,...
Quite true. Some maps just need that gametype twist to work properly--since most of mine in the past have been objective-style games, or have been...
Agreed, this always bugs me when they don't match up. I usually will just edit the title of the gametype according to the title of my map--for...
Alright. Then I'm up for playtests whenever this comes around. Are you considering custom loadouts for this map, or just using stock gametypes?
This looks fantastic, I'm definitely up for playtesting. I love the whole Batman Begins-esque Gotham City feel with the "streets above the ground"...
That looks pretty cool. I'd love to see it finished out--it looks definitely like something that's worth your time. You need any help building it...