I remember this map! I wondered what the theme was...and I gotta say, it really works. Usually, I'm not a fan of single spread maps, but...
Those KBs are going to play havoc on the framerate...
Portable shield+one very close shield door. Easy!
One needs to be tolerant of intolerance or else they're just like those they dislike.
I have no trouble with unique names, but unique descriptions before final...it gets pretty awful.
Personally, and this might be just me but I like to think otherwise, I like very complex levels. Multiple layers, having to keep your attention on...
Like I'd expect most people to, I take other things into consideration before judging a map on a single object, taking it on a case by case basis....
Is that tunnel the only way thru that particular area? Could prove very cheap indeed for whoever is on that turret...
The spawn sequence in advanced options. 0 for fireteam one use, 1 for ft two use, 2 for ft three use and anything above 2 for everyone to use....
Could be a bad spawn sequencer on those inv_res_ps
A Contest Contest! But really, I'd love such a thread. I'm in a similar position as GG.
To my admittedly slim understanding, H:A will be downloadable for those who have reach, sorta "attaching onto" the Reach stuff to provide the new...
Hmm. I do have a penchant for making everything too small...but I really do draw these out beforehand. Maybe just my forging style! Of course,...
It's much easier to understand when in motion! Like most of my maps u___u And if it's not, just tell me what I can improve ^_^
Clearly you guys need to crank up the crazy on these crazy names :P
All good and very true pieces of advice. I dunno about the z-fighting part though, since as much as I'd like to move it, the system doesn't allow...
I feel like I'm stating the obvious here, but..uh...if you wanted no gravity, why not...jetpacks?
Be sure it's: -a direct link, not just to a framing/viewing site -JUST the url; doesnt have to be in the [IMG] brackets.
You have twenty four (24) hours to make this post up to Forge Hub standards. These standards include: -A thread thumbnail showing your map -A...
How'd you draw those spiffy maps?