Hey guys, well me and a friend were messing around in forge conversing over ideas how to make pre-dlc maps better, when we thought of an idea to...
I have a feeling that many pre-dlc maps could become more popular if they played, if not better, differently, it would add more ways to play, and...
Hmmm, gametype thread locked, oh well, however i did cheeck out the pre-dlc thread, and made a contribution to it, i hope that it works out, and...
Its fine kidbomber, multilockon's tutorial helped me do it
Thanks kidbomber, but i think i found a new avatar that i would rather use, and thanks for tutorial on how to do it multilockon
Hmm, 2nd would be better if you zoomed in perhaps? And the 1st one is pretty good IMO.
Can you hat my avatar? Thanks in advance. :)
Hmm, your right, this will reguire some thought
I have an idea for the gametype, have it where one teams VIP gets put in a tower, with the other team guarding the tower, a VIP kill gives you...
It doesnt move, if you jump on it in game, after a few seconds it kills you, and what about isolations ground?
Hey ponchato, welcome to forgehub, i hope you have a good time here, and have you not forged yet? If not i would suggest checking out the forge...
Isnt this a knock-off of the Imagination Database ? Pardon me if im wrong, but it seems similar, the imagination database is one of the stickied...
Hey alex, once upon a time in the middle of summer, me and a friend had an idea like t his i believe you are talking about a lance fight? Duel...
Wow, i remember making one of these a few months ago, although mine was much more messier, and didnt go to the crypt, does your go through the...
Haha, nice this is hilarious, very funny, youve got a dl from me.
ahh, just wanted to check, you didnt specify in your gametype description whether or not headshots were disabled or not
Avalanche for the final map perhaps, looks cool though, i cant wati for release, although i suggest having the grunts be vulnerable to headshots...
i would suggest to add some cover for the middle, and to change the spawns so people dont spawn in sightlines of eachother
The map looks very wide open in the center, and from the video, most off the walls look like they arent straight, and not very much interlocking...
Im thankful for my family, and the awesome forgehub community