I got recommended a Hang Em High remake a few days after game launch and I wasn't too impressed with what they made. This however truely brings...
It's an invasion map. Where else would it go? As with what everybody else said. My immediate thoughts were - "Where are the overview...
It seems everyone is learning spawns, phases and gates etc the hard trial and error way. The best guide is the official one at the moment and...
Thankyou for the comments. I've added 7 new screenshots taken place during gameplay with a handful of players. It definately makes it look a lot...
I'm so torn. I was waiting for the inevitable fix up by Gunther before I downloaded, but now I see all these pretty essential changes by Rawr that...
Well the only thing that comes to mind is certain vehicles, usually the banshee and wraith have habits of falling off before they're anywhere near...
This could do with more of a description of the actual game rules rather than silly catch phrases. This could be potentially very interesting, but...
Just played this solo and I can't wait to get a handfull of people to do it with me. The fun factor won't last forever but the vehicle physics...
I just had a quick look around and I noticed a rather riduclous amount of z-fighting textures. I'm all for smooth geometry, but the flickering is...
Interesting idea, I'll give you that. Just for accuracy, I'd like to mention that Forge World is not set on Reach, it's set on a Halo. Still, the...
I used to play this map a lot back in the day so I find it very nostalgic to see it made with such accuracy in Reach. With every high quality...
I can't quite put my finger on why I find this map so appealing. On the one hand, I think you've done an incredible job of making this map look...
Thankyou, I tried my best to capture the essence of a frigate, then took creative liberties to adjust it to my liking and gameplay performance. I...
Foreword Thank you to everyone that helped with testing and feedback that allowed me to get this far with the project. Also thanks to Bungie for...
I can spot an issue. Fixed/phased weapons are a bad idea. Try picking one up then dropping it and you'll see why. They remain fixed in whatever...
Loving the hexagonal platform designs. Simple but effective.
Very professionally done and I count a handful of techniques I'd never seen or thought of before. Will have to try this out. I just noticed, any...