I took a quick run around your map and it's painfully clear that it's your first map. That's not a bad thing, we've all been there, but I...
Did you enhance the photo so that they were more clear or do you just have screen brightness cranked because when I hopped in and had a look...
lol, all of our wish lists just turn into ***** fests. :) I agree with what the OP is saying. This was a time for Forge to be recreated into...
@DeadlyHeretic Any idea if the Instant shield regen issue may affected by gametype?
First off I want to thank you for choosing a classic map that is not Halo. Don't get me wrong, I love me some Halo maps but I yearn for more....
Aww man, is that true? Have you tested it first hand? How much of a change to trajectory is it? Do they literally float? Sadly that Gravity...
The catch with cancelling out the Gravity Volume using a Gravity Volume is that now you create a downward force on the area outside of the...
@Nutduster You got it! Just figured I would share. @Rethal I think you're confusing gravity cancelling with Gravity volume cancelling. This is...
Just in case you care, I recently posted about Invisible Gravity Volume resizing
Good work on the hidden barrier idea. That will come in handy. I was even thinking about how I would do something similar on my F in way remake....
lol, sorry I thought I was being clear, apparently not. These settings are too reset unwanted areas of the gravity volume back to normal gravity....
For those of you wishing that the Invisible Gravity Volume's area of effect wasn't so damn big I believe I have a fix for you. What you will...
I really wish instead of building 20 of an object they would just add extension points in objects. Here is an example, say you have a bridge...
I mentioned this about a year ago to one of the Forgehub team to positive response and they were going to bring it up at the round table. I never...
Looks like neither of us have been around lately. Thought I should let you know I put up an old map of mine that I never uploaded. Figured I...
@Erupt That's why you put something extremely tempting directly in front of the lower teleporter. :) Man do I miss UT's map DM-Pressure with...
@Noooooch - The map is borderline too large and pushing a little too weapons heavy for good 1v1 play. I'm going to assume, though not tested,...
I haven't used Imageshacks new, YOU HAVE TO SIGN UP, layout that doesn't automatically bring me to a page filled with direct links like the old...
Updated: weapon spawn revision 03/09/12 3-5 player Classic Slayer Oddball Headhunter I've been playing Baltis Causeway for almost a year now...
This map does not support AA please disable them. Download: There's no F'n Way -GTR So I've been toying with adding a couple gametype's to my...