Congrats! Feel free to post any excerpts of my review wherever you want too.
Hey cruel, im soo glad to see your map here. i had an absolute blast testing it. Cant wait to see your next creation. Very fun track, great work...
Okay, will do. Thanks for your help, im kind of just screwing around with it right now in an attempt to learn the ropes
okay, thanks a lot! I will try gimp, it seems to be more popular i have both (i got Adobe on my computor). Is gimp easier?
Is Gimp what most users use to create sigs? I want to get into the sig making business and i want to use what other people use because then there...
You can have half increments, but then if a player jumps, he/she is out of the hill which i do not want to happen
This map actually looks really cool. I love grifball but the game needs more variety in the maps, maps like this is what grifball needs. Great...
Cant hurt, just put it into your intial post in this thread though. Dont make a new one, the forum is cluttered enough
Is there any way to stop a vehicle from being able to capture a hill? I know you can go to hill properties, movement, vehicle, nad set it none....
Or people could use the hundreds of video that are out there.....lol Those things are everywhere
Thanks both of you, it worked! I didnt even think of that haha
This is incredible, it doesnt even look like tempest any more :D Great work, i cant wait to try it out. Have you tried rocket race on it?
As this dude^ said above, i love the stairs. I actually havent seen real stairs in a map yet and they look great! Map is also very smooth and...
I dont know if im the only one....but i really dislike fighting underwater. Its quite annoying and repetative, but the rest of your map looks...
The overall resemblence is uncanny :) Does it have the same jumps halo 2 did?
I havent played Fallout new vegas, but the map itself looks impressive. Which variant of zombies is it best suited for?
Im creating a mini-game map that requires one player to spawn in one spot and the rest of the team in another spot. I know that inital spawns mark...
How many players is this map good for?? Its hard to tell the actual size of the map from the pictures
Thank you very much! Ive been tryin tofigure out how to do this. It appears though that 3rd tier is NOT alpha zombie
1. Headlong 2. Sandtrap 3. Rats nest Some great memories on all of those maps, really wish i could relive those in Reach