While Tempest was the best looking map on Reach, I don't think it played very well. I think it might have the potential to play better in Halo 4....
Me and my friends have come up with some crazy conspiracies over Clara and the Doctor. But one thing I'd just like to point out is that the snow...
Well, call me crazy, but maybe her saying "I'm not coming back this time", or the fact that she went rampant and fragmented. I mean it doesn't...
Yeah, I feel like a step back was taken from Reach. There was no Covenant Warthog equivalent, and more importantly, no UNSC Banshee equivalent....
I hope it has the rocks from erosion and impact rather than ravine. Those rocks are too small :/
Time was their ally. But now it has abandoned them.
You might consider putting a trait zone over the whole map with reduced Gravity and reduced jump height, this lets the jet pack fly further and...
CST I'm avalible most of the time on the weekend, I'm taking a trip this weekend, but I'll be avalible on Thursday evening.
The Recon looks a little more classic, but now they've added bulging cheekbone flangs on it. I don't even know, why 343? I am thouroughly...
The genius is in the simplicity. Also, it is in the tree.
Don't know if it's been addressed yet, but Adrift has a handful of bugs. I've seen a few games in flood where there's an invisible platform...
Well, looks like that Limited Editon purchase is paying off after all.
Damn, I meant to post this in the Halo 4 Forge Discussion, oh well. I think I might choose a light, probably a blue one. Having a floating ball...
I know this is kind of stupid in terms of threads and polls, but while in Forge a few friends and I had this discussion, and I wanted to pose it...
The Concept Art released for Harvest made it look so much more epic. But it still looks like a great map, the others look rather disappointing.
The Hammer is... My *****.
I want the Marathon symbol back. I used the Crosshairs with the 'On' symbol between them for my Reach emblem. 343, why, just... why?
Is this outside the main Ravine map area ? It seem unusually close to the water.
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I definitely kept spawn killing in mind, considering the map is so small, which is why I put shield doors at the end of each walkway, and in front...