Looks pretty good, I'm always a sucker for the multi-team, though I never gets to plays it custom. I like the layout of the map from what I can...
Here here! Finally someone who seems to get it. Gameplay and framerate are the two greatest priorities when making a map, even remakes, to the...
This map doesn't look too bad, building a map on the cliff above the canyon isn't easy, I experienced that myself building one of my more recent...
Looks good. I usually tend to favor larger maps, but hell, when am I gonna get enough people to play those anyways? I like the use of the Focus...
I gotta say, this remake definitely reminds me alot more of Sanctuary than Asylum does. There definitely seems to be alot more cover around...
I would agree that there could be more detail, if the map's budget wasn't already almost used up, and if the framerate weren't already a little...
This is a fantastic infection map! It looks great, inside and out, and the zipline, though not really necessary for a sweet infection map, is...
Ho-leee crap this looks AWESOME!! The idea is awesome, the map is awesome, the gametype is awesome, EVERYTHING IS AWESOME!!!! Seriously though,...
I've seen other remakes using full artificial flooring, and some that use the canyon beachside as well, but this one looks pretty good, maybe the...
Man I loved District from H2PC! It was a good combination of light vehicles and foot traffic. I always thought it might play well in Reach, and...
The map appears to be a fairly well-designed asymmetric map, seems very original as it doesn't really remind me of any other Halo maps. I would...
Reminds me a bit of Rat's Nest, roads to opposing bases and whatnot, and I like the idea that you built this out of one of your pre-existing maps,...
Hmmmm, I feel like this isn't really competitive type map, you know? Like it should be in the minigames forum, but then it's like a funky version...
Never really was a fan of the Shade turrets (especially those crazy Fuel Rod Turrets in campaign) but if it works for the map, I don't have a...
This canyon's structures were walled off in an attempt to preserve their value, which was ultimately ignored. 6-16 players.V3 [IMG] Qanyon...
I don't feel like the pictures really create a comprehensive view of the map. Maybe I just suck at putting things together, but it looks like a...
From what I see, I don't think sniping will be any problem. The sightlines are long, but the height and position of the structures gives you some...
Well I took a look around and felt like the map could use improvement, the name change was first and foremost (excellent choice I might add, I...
The pics may have been resized when you uploaded them to whatever site you used, you'd probably have to upload them again to fix it. But anyways,...
Hey, a map using Tempest, haven't seen one of those yet. It appears you only used the creek side of the map unless I'm wrong, and it looks pretty...