On of the developers named the five areas of Forge World in their video documentary. 1:48 seconds in YouTube - Halo: Reach - Vidoc 3: Forge World...
I tried coordinated but it still moves the objects too far...can you post a you tube video of your use of coordinates so I can see if I'm doing...
Nice use of basic blocks...since it seems like a very symmetric map my suggestion would be to consider putting 4 different identifiers in each...
Out of the Five Areas of Forge World I've only been messing around with the Gulch...it is a pretty big space, big enough that I'm considering...
I got the impression, from watching the forge world video, that clicking the left thumb stick and moving in to a zoom was going to allow for...
Thanks...didn't know that...definitely give the area new appeal to me for making some smaller in-door team slayer based maps. Right now I'm...
Out of curiosity, I see there is a door on the front of the bay to fully enclose the area...is that door something you created by combining a...
I've been finding it difficult to match objects as well...used a little bit of the left stick and the coordinate methods as well and it isn't easy...
Third vote for Trench....the remake in the YouTube video above was pretty nice except he had the rockets in the middle of the map where the...
I'm glad they instituted it, nothing worse than being outgunned in team slayer because someone decide they don't like the map or gametype that was...
I haven't tried ghost merging yet but look forward to giving it a shot tonight. I have a couple of questions which I was wondering if any of you...
Thanks. The Tubes themselved lead up to a needler (via man cannon at bottom of the tubes) and a pretty protected view from above of the lower...
Added pics to original post.
Sky Fight--Created by MisterxboxNJ Symetrical Dual Map Base Supported Gametypes: Assault, Capture the Flag, Infection, Juggernaut,...
Does anyone know where I can get a count of the number of pieces of each kind available including the ones stack on this map. Example: (Not...
Looks nice. Downloaded it and will give you some feedback once I have a chance to play it.
Is there a thread of guild approved and tested maps? That might be a decent idea. I've done a ton of maps but haven't had the nerve to put any...