Hmm that's a good idea actually, I will have to be creative in placement so they know its there I suppose. Thanks for the advice, I think I will...
EDIFICE Edifice is a well thought out symmetrical map which centralizes a 3-story structure. Both red and blue bases are opposite each other and...
Just after a quick run-through I can tell some very interesting vertical combat can happen here. I like the unique layout since it isn't stifled...
I scanned through fast on forge and I like the aesthetics and creative use of all the parts. If I were to add anything it would be a secondary...
So far some changes have been made but not a very large amount of feedback has been made about the gameplay so far. It has over 1600 downloads yet...
Thanks! It was designed mainly for ffa so that's good :)
Thanks again for the feedback, I might have to rethink the whole bunker area if I am to attract players to it like you said although it will be...
Thanks, I could never figure out how to do the fine-tuning :)
I understand exactly what you mean, and do what you described to fix it, just sometimes it doesn't always work, I'll see if I can work on it better.
1. would you mind explaining what z-fighting is, or link me to something explaining it since I'm not up to date with all the terminology. 2. That...
With some proper feedback I will make a final version which I would like to enter into the contest.
I understand what you mean "hey I'm in the tower... which one? uhhh the tall one?" but I think as with most maps you can't immediately tell where...
I like the symmetrical layout and the aesthetics, may I suggest altering the height of the yellow/green spawn rooms to break up the line of sight...
I'm glad you like it, although it is quite asymmetrical it still has a decent amount of symmetrical elements, at least enough to split the map...
The aesthetics are top-notch and extremely creative, this should be moved to the proper section since its a little too small to hold normal combat.
After a quick run through what I can tell is that the buildings are nicely made and offer some good cover mechanics although there isn't a whole...
If you could, add some sort of overview shot so we can piece together the other pics, it would appeal to people who haven't seen the map yet.
First I must say as a whole it is a solid build. The use of terrain is interesting, the building is clean and the pavilion is a nice touch. My...
Thanks a bunch! I went for gameplay first although the aesthetics might make you think otherwise. I'm hoping to get some feedback on how it could...
Empire V2 V2.1- fixed all gametype compatibility problems The next step is to polish each gametype's objective and spawn locations, which...