This is an interesting idea since it has 3 unique bases and is pretty aesthetic, but I think it should be moved to the casual section since you...
I will add a window for the next version for sure, I noticed during a CTF match blocking off the door way did make it interesting for me trying to...
This looks great, it feels like an actual city which is hard to accomplish. Of course to have it at this large scale means that each structure is...
I think you need normal pictures where you can decipher the layout and idea, these pics are butchered and nondescript. From what I can tell it...
get out and go where? to their death in the water?
I don't think the ceiling looks bad but if its using all your parts and is serving no gameplay purpose then save it for the end if you can afford...
That's a good point I'll have to test that out, I don't ever use elites. *Update* I just raised the roof of the shafts slightly so they now work...
As long as you can eliminate the need for a significant amount of those coliseum walls you should be good. Also why did you add a ceiling? Its not...
I'm not sure what you are going for here but its way too open, and you used all the good pieces making the containing walls leaving with hardly...
The map is now posted here: SkyDock
As soon as I saw the first pic I thought hmm, Epitaph remake? So its good the resemblance is there since that was what you were going for. I think...
Thanks for the suggestions, I'll end up removing the one-ways next version since you are right they probably create lag and also eat up a lot of...
Thanks, I appreciate that :)
Yes that is a shield door, and during CTF its back-to-back one-ways to totally block it off.
[IMG] [IMG] Forlorn Long ago this station was built by the forerunners, but today all that remains is an enigma. Forlorn is a large symmetrical...
Its funny when reach first came out I made a cave with the same layout, but yours is so much cooler looking. I love the lava walls, shield door...
Thanks buddy I'll make sure you get to test it out :)
No I noticed that but what I mean is that there are no lines of sight between the upper and sub level.
This is a nice cleanly forged map, I bet it would play well enough too. I'd like to see a few openings in the floor overlooking to sublevels...
The name suits it perfectly I think, mostly because its very messy and broken looking. Its interesting with all the narrow corridors but its very...