the map looks good but it looks like it will have some gameplay problems, and some z-fighting i will look it over and get back to you with any...
in the second last picture your 2x2 ramp leads bellow a 1x2 block which i think goes right into the ground? so the side of the 1x2 block will be...
After playing on the map i have to say, i was very impressed. The map looks and plays great. The sniper fits the map perfectly, and so do the...
thanks for the good comments. i hoped the maps style would be liked as its very unique and a bit crazy:) i hope everyone found the overview pic...
ok no problem i will upload one soon. the centre picture shows the most about the map so i didnt bother with an inside overview. yeah ok i will...
BASQUOIS Hi I made this map some time ago but I could'nt decide when to release it so why not today. The map is Asymmetrical and features a host...
you should have waited till around september when more video's and screenshot will have been released. you will see later on in the year when the...
it looks like something out of the old 1999 unreal tournament, which means it looks awesome.
I like the odd use of pieces. like the use of corner 4x4 to cut your 90degree large walkway to make it look like the large walkway is two...
Yeah I couldnt really get rid of the bits of the braces and bottom of the struts in the lower level. The framerate actually is very good. We...
AxisMundi V2: This is a changed version of AxisMundi which I published the other day. The changes are quite significant: -I added the bottom...
yeah thanks i actually released this with my maps. I tend to sacrifice map size for aesthetics.
Thank you for all the comments so far. They have highlighted areas of improvement and following further testing and modifying i will have V1.1 up...
its a great map but I found that the spawns made gameplay very hectic. That is not necessarily a bad thing but if you put in more respawn points...
AxisMundi I think has a very unique layout. The centre area is the focal point of the map while the multiple branches provide for fast fighting....
apollo is a symmetric circle shaped map. The four bay openings allow for cross-map firing and the short distance between bases allows for fast...
yeah i was thinking of cutting down on some cover.
its spelt Obsidion. its just my preference.
[IMG]This is my first published map. its symmetric (as perfectly symmetric as reach's forge would allow anyway). [IMG] the map allows for great...