White Lodge by Nutduster Fraternal by Grenade Gorilla Basis by Unfrozenlynx
The theme looks great. Based on the video, I'd say the layout could use some tweaking though. That one enclosed elbow looks like it receives the...
No big deal. Overdoziz has always been enthusiastic about my maps so I must have really screwed this one up, lol. I guess I feel like lately...
Not like with an actual veto button, but I got that impression with your reaction to the first game. Anyways don't worry about it.
@Nutduster, I have made some sizable adjustments that I hope work against that flow up to "balcony". For one, I've expanded the view and...
I didn't have as bad a time on this as some did but the first test went pretty badly. That is what first tests are for though. I am going to...
Looks good so far. I think the structure you removed was actually better than the rock arch in terms of cover. Now the lines of sight seem more...
This definitely looks more accurate timmy. Since this is an aesthetically focused version, I wouldn't worry much about making it playable. The...
Looks like a fun layout. I'm not sure about the fx though, it looks a little rough on the eyes in the pics. I don't know if frame rate is at all...
So the map is bigger than the pics let on. I think it'll be great for 4v4. There seem to be enough spawning options as well. I'm not sure about...
I think the changes were good. I was surprised that you even tried 3v3 here but it actually played well aside from the occasional bad spawn. If...
You sneaky bastard. It looks even more interesting in the video. I hope it doesn't suffer from what I shall now call cyborg syndrome, a symptom...
I guess this map was being pushed to its limits spawn-wise when we tested it 4v4, because I'm pretty sure did have occasions where the negative...
Thanks, sack-sweeper. What else am I supposed to do on my spring break? Work ahead on my schoolwork? Pff.
Fracture is my latest project, sporting rotational symmetry, with 4v4 in mind. The map's shape is roughly like an elongated yin yang. For those...
I have actually played 4v4 on the map a couple of times because I hoped it would support it. Some have said that certain gametypes with 8 players...
Refuge - by Overdoziz Worthy - by Xzamples Crypt - Noooooch
This map is definitely praiseworthy. It looks great and the layout is very well thought out. I do think the map should be capped at six...
The layout and use of pieces are really nice on this. It's a little lacking in the color department though, especially since some of the pieces...
@ Nooooch, Thanks. Somehow I just recently learned that away zones aren't actually essential objects, but forgot to replace them on this one....